This damage is progressive, and each of the 9 acid "emitters" lasts 30 seconds. Upon being damaged, the Watcher will flee and deploy a green acid mist behind, which inflicts Burns to divers and damage the submarine's hull. Spikes surrounding its shell are immune to Bleeding and will absorb 90% of any Internal Damage variant. The Watcher is completely immune to Burns, Psychosis and its own Watcher's Gaze. A diver equipped with a firearm can also take advantage of the eye's same weakness to Gunshot Wound. The eye is highly susceptible to all Coilgun ammunition types, with a x5 damage multiplier for Lacerations. Derek and Maria Broaddus moved all of their belongings into the Westfield. Alongside this, it will flee at a high speed while releasing caustic acid mist that burns divers and hull alike, so care must be taken to not pilot into it if the submarine is under motion. CNN One family’s nightmare is over: They finally sold the home where they were terrorized by letters from The Watcher. Although this will be challenging as the watcher constantly moves and twitches, and the nausea that comes with its gaze may make using weapons rather difficult. To efficiently deal with a Watcher, a submarine crew should target its large, unarmored paddles or aim for its enormous eye. The Watcher constantly emits a loud, distorted "static" that is completely alien to all other sources of sound, making it easy to hear if one is outside the submarine. While the Watcher's passive behavior is a pleasant contrast to the other denizens of Europa, its effect upon the human mind with its deep gaze means you unfortunately have to deal with it in some manner, usually violence. Watchers are passive but inquisitive creatures: despite having no desire to attack the submarine or its crew, Watchers will still approach the ship to gaze at human activities. Watchers are solitary and always found alone, and have no special interactions with each other. Watchers are completely deaf, and rely entirely on their impressive sight to find objects of interest such as submarines or divers. MIDDLE-EARTH, THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING, THE LORD OF THE RINGS: THE TWO TOWERS, THE LORD OF THE RINGS: THE RETURN OF THE KING and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc.The Watcher consists of a black-coloured main body of immense size that takes the shape of a sphere, and is surrounded by thick armor and protective spikes, giving it great resistance to almost all forms of damage, but this is balanced by its exposed paddles and large, vulnerable eye. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc. GW, Games Workshop, Citadel, White Dwarf, Space Marine, 40K, Warhammer, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, Warhammer Age of Sigmar, Battletome, Stormcast Eternals, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world.
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